AI Insights · Timothy · October 2022
Top 5 Theme Parks Games on Android in Ireland - Q3 2022
Explore the performance of the top 5 theme park games on the Android platform in Ireland during Q3 2022, with insights on downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the performance of the top 5 theme park games on the Android platform in Ireland. Here's a detailed look at the weekly downloads, revenue, and active users for these games.
Theme Park 3D - Fun Aquapark from Alictus experienced a notable spike in weekly downloads, peaking at 2.8K during the week of August 15. The game maintained a steady download rate around 700-900 downloads per week before and after this peak. Weekly active users followed a similar pattern, surging to 4.7K in the same week and then gradually decreasing to about 1.8K by the end of September.
aquapark.io by VOODOO saw a consistent performance in terms of downloads, with a peak of 1.0K during mid-August. Weekly active users remained relatively stable, hovering around 5K to 6K through the quarter. The game generated modest weekly revenues, fluctuating between $1 and $9, peaking at $9 in the first week of July.
Runner Coaster from Dual Cat had a steady but lower download rate, starting at 717 downloads in late June and gradually declining to 105 by the end of September. Active users followed a similar downward trend, decreasing from 2.1K to 1.2K over the quarter.
Overcrowded: Tycoon by ZeptoLab showed a consistent download rate around 200-300 downloads per week, with a small dip towards the end of the quarter. Active users saw a decline from 565 in late June to 159 by the end of September. Revenue for this game started at $181 in late June and dropped to $19 by the end of September, with a few fluctuations in between.
Idle Theme Park Tycoon from Codigames maintained a stable performance in downloads, ranging between 100 and 200 downloads per week. Active users remained steady, starting at 684 and reaching a peak of 915 in late August, before settling at 728 by the end of September. The game also generated consistent weekly revenue, peaking at $60 in early August.
For more detailed insights and data, visit Sensor Tower.